Nice game prrototype... clean, smoth, concise, clear ... but rather lacking in content and the scaling of the number leaves a little to be desired... too fast which reduces the players opportunities for interaction extremely quickly... there's a reason most of these games scale so quickly but it are not dull... their bonuses scale at an almost even amount and there is too great a difference in this game - primarily caused, I think, by the "Skill" scaling... collecting them is too slow compared to the rest of the resources, of course all this would likely change with more content so *shrug* work out a better balancing algorythm ;)
Yeah I had trouble getting the time scaling lined up correctly. I even tried creating a bot that would create a time graph but seeing the issue turned out to only be half the battle of fixing it.
As for it being lacking, I kind of intended on that. This was definitely always meant as a prototype, and I purposely kept it short to keep people from sinking too much time in something that was never going to anywhere meaningful. This game was mostly intended as a short diversion from my other games. I only meant to work on it for a couple of weeks but ended up taking me about a month.
Heh, isn't it always the way - you try and get a quick job done in five minutes and an hour later you finally finish it! :D
I've a few mod fixes remaining that look like five minutes jobs but I've been bitten by that one too often to fall for it, I'm blocking out as much time as it'd take to redo the whole thing from scratch before I try and get it done! :D - maybe paranoid but then again it gives me extra time on the end to clean things up and do anything extra that I might needing to be done! :)
And, as you say, a change is as good as a rest! Also no need to worry about time sinks for Idle games, most people getting into them are very good as multitasking them and know what they are getting themselves into... I'm still catching up with one that'll take at least another year to complete! :D
If I adjust to fullscreen the game just centres itself and retains the juddering behavious of the text... it is caused by the skill counter rolling over each whole number since the ".0" is not displayed...
Edit: It stops happening once you have more than one thousand skill points because the number of decimal places means updates arn't happening so often.
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Really needs a dark mode.
Nice game prrototype... clean, smoth, concise, clear ... but rather lacking in content and the scaling of the number leaves a little to be desired... too fast which reduces the players opportunities for interaction extremely quickly... there's a reason most of these games scale so quickly but it are not dull... their bonuses scale at an almost even amount and there is too great a difference in this game - primarily caused, I think, by the "Skill" scaling... collecting them is too slow compared to the rest of the resources, of course all this would likely change with more content so *shrug* work out a better balancing algorythm ;)
Keep up the good work :)
Yeah I had trouble getting the time scaling lined up correctly. I even tried creating a bot that would create a time graph but seeing the issue turned out to only be half the battle of fixing it.
As for it being lacking, I kind of intended on that. This was definitely always meant as a prototype, and I purposely kept it short to keep people from sinking too much time in something that was never going to anywhere meaningful. This game was mostly intended as a short diversion from my other games. I only meant to work on it for a couple of weeks but ended up taking me about a month.
Heh, isn't it always the way - you try and get a quick job done in five minutes and an hour later you finally finish it! :D
I've a few mod fixes remaining that look like five minutes jobs but I've been bitten by that one too often to fall for it, I'm blocking out as much time as it'd take to redo the whole thing from scratch before I try and get it done! :D - maybe paranoid but then again it gives me extra time on the end to clean things up and do anything extra that I might needing to be done! :)
And, as you say, a change is as good as a rest! Also no need to worry about time sinks for Idle games, most people getting into them are very good as multitasking them and know what they are getting themselves into... I'm still catching up with one that'll take at least another year to complete! :D
A good foundation, looking forward to future updates!
I love that it just starts no waiting around for it to load
Text updates cause the main menu to shake around in an extremely unpleasant way
What resolution screen are you looking at it from? I didn't spend too much time playing around with different screen resolutions.
Confirmed.
If I adjust to fullscreen the game just centres itself and retains the juddering behavious of the text... it is caused by the skill counter rolling over each whole number since the ".0" is not displayed...
Edit: It stops happening once you have more than one thousand skill points because the number of decimal places means updates arn't happening so often.
Enjoying it so far :)