Horde Survivors is a time survival game with rougelite gameplay.  See how long you can survive each round, gaining gold you can use to purchase powerups to make you more powerful in your next run.  Unlock achievements to gain access to additional weapons, abilities, and characters.  Mouse, keyboard, and touchscreens are all supported.  Currently some iPhones crash during load.


In the Works:

  • More weapons/characters
  • Mid-game and end-game events
  • Various quality of life improvements


Changelog

  • v0.4.0
    • Added a game over screen so you can see the stats from your run through as well as any new achievements you have unlocked during that run
    • Added an option to turn off rock/bush obstacles from the main options menu
  • v0.3.0
    • Made enemies and bosses more visually distinct from each other
    • Show level description on treasure box
    • 2 new characters: Thrall starting with Circle of Pain and Aeolus starting with Tornado
    • Ability to purchase 2 additional spell slots (for a max of 6)
    • Random rocks and bushes sprinkled throughout the level
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordaneren2005
GenreAction, Survival
Made withPhaser
TagsArcade, Bullet Hell, Fantasy, Loot, Minimalist, Roguelite, Singleplayer, survivor
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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horde-survivors-win64.zip 156 MB
Version 15

Development log

Comments

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uhmmm.... Honestly I like more the older version without the circle of pain and bushes.... just personal opinion

how can I play the older version?!

I tried clicking the links in the changelog description but it always download the 0.3.0

(1 edit)

Circle of pain is optional, so I'm not sure why I would remove that.  What is it about the older version you liked more?  Do you just not like dodging the obstacles?  I could probably just add that as an option.  I felt like it added more to the game to have stuff you need to move around, but if people don't find it interesting it also doesn't need to be there.

Sometimes I´m trying to look for an item I left behind and I just can't find the place back.
adding bushes and rocks it's interesting because it gives a good reference to the map itself, otherwise the player can get lost very easy because the map is the same everywhere.

I just don't like I am good dodging enemies but get stuck somewhere because I crash with a rock, then enemies surround me and kill me.

and I miss the tornado skill XD

The Tornado is still there, but locked behind an achievement.  You get get it after playing Apollo for 5 minutes (who is in turn unlocked by leveling a Dagger up to level 4).

And yeah that is good feedback. I will look into alternatively just having background stuff to orient yourself on the map or adding a better way to get unstuck from behind a wave of enemies (or maybe both).  For the next version I'm just putting it behind an option so you can turn if off while I look into alternatives.

After grinding to get the first purchase of the Wizard's hat powerup, I completed the game on my very next run, so maybe some balancing is needed. Overall good spread of abilities, but not much variety in enemies

Thanks for the feedback. I will definitely be working on scaling the difficulty up for the next update! I agree it is a bit too easy right now.