v0.2.0 - Difficulty scaling + Circle of Pain


The difficulty has been tweaked to make it harder and require buying power ups to beat the game:

  • Decreased amount of health a potion restores from 100% to 40%
  • Reduced both Wizards Hat and projectile count buff so you can't get a ridiculous number of hits from each weapon by maxing them
  • Increased health and quantity of mid-game enemies and bosses
  • Fixed a couple of units dropping experience orbs for every unit killed when they were only supposed to do it some of the time


On top of this, we have added a new weapon: The Circle of Pain!  This new weapon does a small amount of damage to all units in close proximity to you.  Early game in particular it will make dealing with mass skeleton waves a breeze.  As you level it up, it does hits increasingly large areas and hits more frequently.



Misc changes:

  • There is an in-game pause button so you can pause the game without pressing escape (particularly for mobile where you don't have a keyboard!)
  • Fixed failing to load music/sound files stopping everything from working at all
  • Fixed typo in the level 8 description for Dagger
  • Added the current version number to the bottom of the title menu

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